A new approach to combine texture compression and filtering

Author:

Hollemeersch Charles-Frederik,Pieters Bart,Lambert Peter,Van de Walle Rik

Publisher

Springer Science and Business Media LLC

Subject

Computer Graphics and Computer-Aided Design,Computer Vision and Pattern Recognition,Software

Reference26 articles.

1. Blow, J.: Mipmapping. Game Developer Magazine (2001)

2. Brown, P.: Texture Compression s3tc. http://www.opengl.org/registry/specs/EXT/texture_compression_s3tc.txt (2007)

3. Brown, S.: Squish DXT Compression Library. http://www.sjbrown.co.uk/?code=squish (2007)

4. Chen, C.H., Lee, C.Y.: A JPEG-like texture compression with adaptive quantization for 3D graphics applications. Vis. Comput. 18(1), 29–40 (2002)

5. Delp, E.J., Mitchell, O.R.: Image coding using block truncation coding. IEEE Trans. Commun. 27(9), 1335–1342 (1979)

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1. Toward a New Type of Stream for Interactive Content;Computer;2022-05

2. Optimized wavelet-based texture representation and streaming for GPU texture mapping;Multimedia Tools and Applications;2017-02-15

3. Scalable texture compression using the wavelet transform;The Visual Computer;2016-05-24

4. Semiregular Solid Texturing from 2D Image Exemplars;IEEE Transactions on Visualization and Computer Graphics;2013-03

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