Optimized wavelet-based texture representation and streaming for GPU texture mapping

Author:

Andries BobORCID,Lemeire Jan,Munteanu Adrian

Publisher

Springer Science and Business Media LLC

Subject

Computer Networks and Communications,Hardware and Architecture,Media Technology,Software

Reference28 articles.

1. Andries B, Lemeire J, Munteanu A (2014) Optimized quantization of wavelet subbands for high quality real-time texture compression. In: IEEE International conference on image processing 2014. Paris

2. Andries B, Lemeire J, Munteanu A (2016) Scalable texture compression using the wavelet transform. Vis Comput 1–19

3. Barrett S (2008) Sparse virtual textures. In: Game developer conference. San Francisco

4. Bjontegaard G (2001) Calcuation of average PSNR differences between RD-curves. Doc. VCEG-M33 ITU-T Q6/16. Austin

5. Cline D, Egbert PK (1998) Interactive display of very large textures Proceedings of the conference on visualization ’98, VIS ’98. http://dl.acm.org/citation.cfm?id=288216.288306 . IEEE Computer Society Press, Los Alamitos, pp 343–350

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