1. Bakay, B., Lalonde, P., Heidrich, W.: Real time animated grass. In: Eurographics 2002 Short Papers, pp. 32–41 (2002)
2. Banisch, S., Wüthrich, C.: Making grass and fur move. J. WSCG 14(1–3), 25–32 (2006)
3. Bruderlin, A.: A method to generate wet and broken-up animal fur. J. Vis. Comput. Anim. 11(5), 249–259 (2000)
4. Bruderlin, A.: A basic hair/fur pipeline. In: ACM SIGGRAPH 2003 Course Notes—Photorealistic Hair Modeling, Animation, and Rendering (2003)
5. Csuri, C., Hackathorn, R., Parent, R., Carlson, W., Howard, M.: Towards an interactive high visual complexity animation system. In: ACM SIGGRAPH 1979 Conference Proceedings, pp. 289–299 (1979)