Interactive hair rendering and appearance editing under environment lighting

Author:

Xu Kun1,Ma Li-Qian1,Ren Bo1,Wang Rui2,Hu Shi-Min1

Affiliation:

1. Tsinghua University, Beijing

2. University of Massachusetts, Amherst

Abstract

We present an interactive algorithm for hair rendering and appearance editing under complex environment lighting represented as spherical radial basis functions (SRBFs). Our main contribution is to derive a compact 1D circular Gaussian representation that can accurately model the hair scattering function introduced by [Marschner et al. 2003]. The primary benefit of this representation is that it enables us to evaluate, at run-time, closed-form integrals of the scattering function with each SRBF light, resulting in efficient computation of both single and multiple scatterings. In contrast to previous work, our algorithm computes the rendering integrals entirely on the fly and does not depend on expensive pre-computation. Thus we allow the user to dynamically change the hair scattering parameters, which can vary spatially. Analyses show that our 1D circular Gaussian representation is both accurate and concise. In addition, our algorithm incorporates the eccentricity of the hair. We implement our algorithm on the GPU, achieving interactive hair rendering and simultaneous appearance editing under complex environment maps for the first time.

Funder

Ministry of Science and Technology of the People's Republic of China

National Natural Science Foundation of China

Division of Computing and Communication Foundations

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design

Cited by 14 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Real-Time Hair Rendering with Hair Meshes;Special Interest Group on Computer Graphics and Interactive Techniques Conference Conference Papers '24;2024-07-13

2. Image enhancement based on multi-guided filtering;Acta Physica Sinica;2018

3. A BSSRDF model for efficient rendering of fur with global illumination;ACM Transactions on Graphics;2017-11-20

4. Physically-accurate fur reflectance;ACM Transactions on Graphics;2015-11-04

5. Virtual Spherical Gaussian Lights for Real-time Glossy Indirect Illumination;Computer Graphics Forum;2015-10

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