Unified spray, foam and air bubbles for particle-based fluids

Author:

Ihmsen Markus,Akinci Nadir,Akinci Gizem,Teschner Matthias

Publisher

Springer Science and Business Media LLC

Subject

Computer Graphics and Computer-Aided Design,Computer Vision and Pattern Recognition,Software

Reference33 articles.

1. Adams, B., Lenaerts, T., Dutre, P.: Particle splatting: interactive rendering of particle-based simulation data. Tech. rep. CW 453, Katholieke Uni, Leuven (2006)

2. Bagar, F., Scherzer, D., Wimmer, M.: A layered particle-based fluid model for real-time rendering of water. Comput. Graph. Forum, Proceedings EGSR 2010 29(4), 1383–1389 (2010)

3. Bredow, R., Schaub, D., Kramer, D., Hausman, M., Dimian, D., Duguid, R.S.: Surf’s up: the making of an animated documentary. In: SIGGRAPH 2007 Courses, pp. 1–123 (2007)

4. Chentanez, N., Müller, M.: Real-time simulation of large bodies of water with small scale details. In: Proc. of ACM SIGGRAPH/Eurographics Symposium on Computer Animation, pp. 197–206 (2010)

5. Chentanez, N., Müller, M.: Real-time Eulerian water simulation using a restricted tall cell grid. ACM Trans. Graph. 30, 82:1–82:10 (2011)

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