Funder
Ministry of Science and Technology, Taiwan
Publisher
Springer Science and Business Media LLC
Subject
Computer Science Applications,Education
Reference48 articles.
1. Ashcraft, M. H. (2002). Math anxiety: Personal, educational, and cognitive consequences. Current Directions in Psychological Science, 11(5), 181–185.
2. Bakeman, R., & Gottman, J. M. (1997). Observing Interaction: An Introduction to Sequential Analysis (2nd ed.). Cambridge University Press.
3. Bawa, P., Watson, S. L., & Watson, W. (2018). Motivation is a game: Massively multiplayer online games as agents of motivation in higher education. Computers & Education, 123, 174–194.
4. Britner, S. L., & Pajares, F. (2006). Sources of science self efficacy beliefs of middle school students. Journal of Research in Science Teaching, 43(5), 485–499.
5. Brush, T. A., & Saye, J. W. (2002). A summary of research exploring hard and soft scaffolding for teachers and students using a multimedia supported learning environment. The Journal of Interactive Online Learning, 1(2), 1–12.
Cited by
13 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献