1. Papastergiou M (2009) Digital game-based learning in high school computer science education: impact on educational effectiveness and student motivation. Comput Educ 52:1–12
2. Farrell G (2003) An overview of developments and trends in the application of information and communication technologies in education, UNESCO meta-survey on the use of technologies in education
3. McFarlane A, Sparrowhawk A, Heald Y (2002) Report on the educational use of games: An exploration by TEEM of the contribution which games can make to the education process. Available at:
http://www.teem.org.uk/publications/teem_gamesined_full.pdf
, Accessed 2 Sep 2010
4. Padilla Zea N, Rodríguez-Díaz FJ, Cabrera MJ, Morales J (2010) Using the ACOLEP-MD architecture: application to edutainment. Procedia Soc Behav Sci 2:2197–2201
5. Prensky M (2001) Digital game-based learning. McGraw-Hill, New York