Technology-enhanced Learning for Promoting Technical and Social Competences in Hydrological Science
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Published:2021-04-04
Issue:4
Volume:26
Page:985-997
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ISSN:2211-1662
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Container-title:Technology, Knowledge and Learning
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language:en
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Short-container-title:Tech Know Learn
Author:
Licciardello FelicianaORCID, Consoli Simona, Cirelli Giuseppe, Castillo Carlos, Fernández-Ahumada ElviraORCID, Montejo-Gámez JesúsORCID, Taguas Encarnación V.
Abstract
AbstractThis paper explains and analyses a virtual gamification experience developed by a teaching group from the University of Catania (Italy) and the University of Cordoba (Spain). A competition based on professional tasks about hydrological planning was implemented in two subjects on Hydrological Sciences. The teaching experience was designed to improve the acquisition of technical knowledge and skills needed for hydrological studies, promote the management of ICT and increase international cooperation between different universities; all aimed at making students more employable. The experience is transferable to different academic levels. Following the philosophy of soccer leagues, the students solved and presented the exercise by teams of two students. Through videoconference, the presentation and the explanation were done so the fans in each country supported their teams. The students found it a very challenging experience but at the same time, some of them were aware of their needs of improving technical knowledge, particularly Geographical Information Systems, and English language skills. Updating of tools and the schedule within the different academic calendar were their main organization handicaps. The main outcome of the presented experience is that social energy and enthusiasm associated to popular activities such as soccer led to improve the interest and the motivation of the students in challenging technical contents as well as teamwork and language transversal competences.
Publisher
Springer Science and Business Media LLC
Subject
Computer Science Applications,Human-Computer Interaction,Education,Mathematics (miscellaneous)
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