Serious games and the development of an entrepreneurial mindset in higher education engineering students

Author:

Bellotti F.,Berta R.,De Gloria A.,Lavagnino E.,Antonaci A.,Dagnino F.,Ott M.,Romero M.,Usart M.,Mayer I.S.

Publisher

Elsevier BV

Subject

Human-Computer Interaction,Software

Reference34 articles.

1. Final Report of the expert group: Entrepreneurship in higher education, especially within non-business studies. Available online at: .

2. From visual simulation to virtual reality to games;Zyda;IEEE Comput.,2005

3. Digital game-based learning;Prensky;ACM Comput. Entertainment,2003

4. Designing effective serious games: opportunities and challenges for research, special issue: creative learning with serious games;Bellotti;Int. J. Emerging Technol. Learn. (IJET),2010

5. Digital game-based learning: it’s not just the digital natives who are restless;Van Eck;EDUCAUSE Rev.,2006

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