Project NEO: A Video Game to Promote STEM Competency for Preservice Elementary Teachers

Author:

Van Eck Richard N.,Guy Mark,Young Timothy,Winger Austin T.,Brewster Scott

Publisher

Springer Science and Business Media LLC

Subject

Computer Science Applications,Human-Computer Interaction,Education,Mathematics (miscellaneous)

Reference98 articles.

1. AAAS, American Association for the Advancement of Science. (1989). Science for all Americans: A project 2061 report on literacy goals in science, mathematics, and technology. Washington, DC: Author.

2. Atwood, V., & Atwood, R. (1995). Pre-service elementary teachers’ conceptions of what causes night and day. School Science and Mathematics, 95, 290.

3. Baker, D., & Leary, R. (1995). Letting girls speak out about science. Journal of Research in Science Teaching, 32(1), 3–27.

4. Ball, D. L., Bass, H., Sleep, L., & Thames, M. (2005). A theory of mathematical knowledge for teaching. Paper presented at The Fifteenth ICMI Study: The Professional Education and Development of Teachers of Mathematics, May 15–21, 2005, State University of Sao Paolo at Rio Claro, Brazil. Retrieved January 31, 2014, from http://stwww.weizmann.ac.il/G-math/ICMI/ball_ICMI_prop_oct11.doc

5. Baltra, A. (1990). Language learning through computer adventure games. Simulation and Gaming, 21(4), 445–452.

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