The Emergence of Asian Mobile Games: Definitions, Industries, and Trajectories

Author:

Jin Dal Yong

Publisher

Springer Netherlands

Reference50 articles.

1. Bar, F. & Sandvig, C. (2008). US communication policy after convergence. Media, Culture and Society, 30(4), 531–550.

2. Casual Games Association and Newzoo. (2013). Smartphone and tablet gaming 2013: Games market sector report. New Zealand: Newzoo.

3. Chan, D. (2008a). Convergence, connectivity, and the case of Japanese mobile gaming. Games and Culture, 3(1), 13–25.

4. Christensen, C., & Prax, P. (2012). Assemblage, adaptation and apps: Smartphones and mobile gaming. Continuum: Journal of Media & Cultural Studies, 26(5), 731–739.

5. Coulton, P ., Čopič Pucihar, K ., & Bamford, W. (2008). Mobile social gaming . Paper presented at workshop on social interaction and Mundane Technologies 2008, Cambridge, UK.

Cited by 13 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Zhejiang Yueju and the Gaming Industry;Understanding CCI through Chinese Theatre;2023-12-14

2. Understanding Cultural and Creative Industries Through Chinese Theatre;Understanding CCI through Chinese Theatre;2023-12-14

3. Gap Between Mobile and Online Advergames;Research Anthology on Game Design, Development, Usage, and Social Impact;2022-10-07

4. Forging a more masculine self online: demonstrating skill and sovereignty in the playing of first-person shooter games;Feminist Media Studies;2022-07-03

5. The affective embeddings of gacha games: Aesthetic assemblages and the mediated expression of the self;New Media & Society;2022-01-07

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3