Zhejiang Yueju and the Gaming Industry

Author:

Ma Haili

Publisher

Springer International Publishing

Reference36 articles.

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2. Alivizatou, Marilena. 2021. Digital intangible heritage: Inventories, virtual learning and participation. Heritage & Society 12 (2–3): 116–135.

3. Archibugi, Daniele, and Andrea Filippetti. 2010. The globalisation of intellectual property rights: Four learned lessons and four theses. Global Policy 1 (2): 137–149.

4. Carroll, Ryan. 2017. Pan-Entertainment & 2D Culture in China: What is it & why it is important! 5 December. Accessed 7 March 2020. https://www.linkedin.com/pulse/what-pan-entertainment-2d-culture-china-why-important-ryan-carroll/.

5. Chew, Matthew. 2019. A critical cultural history of online games in China, 1995–2015. Games and Culture 14 (3): 195–215.

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