OUB: a scalable grid-based surface-representation for realtime high-resolution rendering
Author:
Publisher
Springer Science and Business Media LLC
Subject
Information Systems
Link
http://link.springer.com/content/pdf/10.1007/s11554-013-0372-z.pdf
Reference21 articles.
1. Akil, M., Grandpierre, T., Perroton, L.: Real-time dynamic tone-mapping operator on GPU. J. Real-Time Image Proc. 7(3), 165–172 (2012). doi: 10.1007/s11554-011-0196-7
2. Bennis, C., Vézien, J.M., Iglésias, G.: Piecewise surface flattening for non-distorted texture mapping. SIGGRAPH Comput. Graph 25(4), 237–246 (1991)
3. Benson, D., Davis, J.: Octree textures. ACM Trans. Graph. 21(3), 785–790 (2002). doi: 10.1145/566654.566652 . http://doi.acm.org/10.1145/566654.566652 (2002)
4. Buerger, K., Kruger, J., Westermann, R.: Sample-based surface coloring. pp. 763–776. IEEE Educational Activities Department, Piscataway, USA (2010)
5. DeBry, D.G., Gibbs, J., Petty, D.D., Robins, N.: Painting and rendering textures on unparameterized models (2002)
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