Game Accessibility Guidelines and WCAG 2.0 – A Gap Analysis

Author:

Westin Thomas,Ku JaEun Jemma,Dupire Jérôme,Hamilton Ian

Publisher

Springer International Publishing

Reference12 articles.

1. Suits, B.: The Grasshopper: Games, Life and Utopia. Broadview Press, Peterborough (2005)

2. Hughes, K.: Adapting Audio/Video Games for Handicapped Learners: Part 1. Teaching Exceptional Children, pp. 80–83, November 1981

3. Brooks, A.: Accessibility: definition, labeling, and CVAA impact. In: Brooks, A.L., Brahnam, S., Kapralos, B., Jain, L.C. (eds.) Recent Advances in Technologies for Inclusive Well-Being: From Worn to Off-body Sensing, Virtual Worlds, and Games for Serious Applications, pp. 283–383. Springer, Cham (2017). https://doi.org/10.1007/978-3-319-49879-9

4. BBC: Accessible Games Standard v1.0 (2014). http://www.bbc.co.uk/guidelines/futuremedia/accessibility/games.shtml . Accessed 04 Jan 2016

5. Ferrer, M.C., et al.: Recommended guidelines for developing video games and interfaces for seniors. Instituto de Biomecánica de Valencia (2013)

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