Inclusive Fighting with Mind’s Eye: Case Study of a Fighting Game Playing with only Auditory Cues for Sighted and Blind Gamers

Author:

Matsuo Masaki,Kitamura Naoya,Egashira Misato,Hosogai Teruo,Hatakeyama Shunya,Kato Daiki,Hayakawa Ko,Onishi Junji,Sakajiri MasatsuguORCID,Miura TakahiroORCID

Publisher

Springer Nature Switzerland

Reference18 articles.

1. Audiogame.net. http://www.audiogames.net/. Accessed 12 Apr 2024

2. Newzoo global games market report 2020. https://newzoo.com/insights/trend-reports/newzoo-global-games-market-report-2020-light-version/. Accessed 12 Apr 2024

3. Street fighter 6 with improved sound accessibility designed with ePARA inc. to launch June 2. https://epara.jp/ennews-streetfighter6-230501/. Accessed 12 Apr 2024

4. Summary wiki of accessible games for visually impaired gamers. http://mm-galabo.com/AcGameWiki/. Accessed 12 Apr 2024

5. Lecture Notes in Computer Science;M de Borba Campos,2016

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