Usability, Accessibility and Gameplay Heuristics to Evaluate Audiogames for Users Who are Blind

Author:

de Borba Campos Márcia,Damasio Oliveira Juliana

Publisher

Springer International Publishing

Reference26 articles.

1. Pinelle, D., Wong, N., Stach, T.: Heuristic evaluation for games: usability principles for video game design. In: Proceeding of the Twenty-Sixth Annual SIGCHI Conference on Human Factors in Computing System, pp. 1453–1462. ACM, New York (2008)

2. Roger, Y., Sharp, H., Preece, J.: Interaction Design: Beyond Human-Computer Interaction, 3rd edn. Wiley, New Jersey (2011)

3. Barcelos, T.S., Carvalho, T., Schimiguel, J., Silveira, I.F.: Análise comparativa de heurísticas para avaliação de jogos digitais. In: Proceedings of the 10th Brazilian Symposium on on Human Factors in Computing Systems and the 5th Latin American Conference on Human-Computer Interaction, pp. 187–196. Brazilian Computer Society. ACM, New York (2011)

4. Federoff, M.A.: Heuristics and Usability Guidelines for the Creation and Evaluation of Fun in Video Games. MS thesis, Department of Telecommunications, Indiana University, Bloomington, Indiana, USA (2002)

5. Nielsen, J.: Usability Engineering. Morgan Kaufmann, San Francisco (1993)

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