Gamification in the Workplace: A Systematic Literature Review

Author:

Ferreira Ana Teresa,Araújo Alexandra M.,Fernandes Sandra,Miguel Isabel Cerca

Publisher

Springer International Publishing

Reference52 articles.

1. Cassone, V.: Mimicking gamers: understanding gamification through roger caillois games and culture, 1–21 (2016)

2. Burston, J., Dyer-Witheford, N., Hearn, A.: Digital labour: workers, authors, citizens. Ephemera: Theory Polit. Organiz. 10, 3–4 (2010). Papers integrated in results

3. Walz, S.P., Deterding, S.: An introduction to the gameful world. In: Walz, S.P., Deterding, S. (eds.) The Gameful World: Approaches, Issues, Applications, pp. 1–13. MIT Press, Cambridge & London (2014)

4. Marlow, S.L., Salas, E., Landon, L.B., Presnell, B.: Eliciting teamwork with game attributes: a systematic review and research agenda. Comput. Hum. Behav. 55, Part A, 413–423 (2016)

5. Oprescu, F., Jones, C., Katsikitis, M.: I play at work: ten principles for transforming work processes through gamification. Front. Psychol. 5, 1–5 (2014). Papers integrated in results

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