Games: Artefacts in Gameplay

Author:

Monaghan John

Publisher

Springer International Publishing

Reference31 articles.

1. Adamson, R. (2002). Playground. Micromath, 18(1), 8–13.

2. Avraamidou, A., Monaghan, J., & Walker, A. (2012). Abstraction through game play. Technology, Knowledge and Learning, 17(1–2), 1–21.

3. Borwein, J., & Devlin, K. (2008). The computer as crucible: An introduction to experimental mathematics. Natick, MA: A. K. Peters.

4. Bourgonjon, J., De Grove, F., De Smet, C., Van Looy, J., Soetaert, R., & Valcke, M. (2013). Acceptance of game-based learning by secondary school teachers. Computers & Education, 67, 21–35.

5. Bragg, L. (2006) Students’ impressions of the value of games for the learning of mathematics. In J. Novotná, H. Moraová, M. Krátká, & N. Stehlíková, (Eds.), Proceedings of the 30th Conference of the International Group for the Psychology of Mathematics Education (Vol. 2, pp. 217–224), Prague, Czech Republic: PME.

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