Exploring Pervasive Entertainment Games to Construct Learning Paths
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Publisher
Springer International Publishing
Link
https://link.springer.com/content/pdf/10.1007/978-3-319-66715-7_21
Reference13 articles.
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4. Ștefan, A., et al.: Approaches to reengineering digital games. In: Proceedings of the ASME 2016 International Design Engineering Technical Conferences & Computers and Information in Engineering Conference, IDETC/CIE 2016 (2016)
5. Pontefract, D.: Learning by Osmosis. http://www.danpontefract.com/learning-by-osmosis/
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