Simulation games that integrate research, entertainment, and learning around ecosystem services

Author:

Costanza Robert,Chichakly Karim,Dale Virginia,Farber Steve,Finnigan David,Grigg Kat,Heckbert Scott,Kubiszewski Ida,Lee Harry,Liu Shuang,Magnuszewski Piotr,Maynard Simone,McDonald Neal,Mills Richard,Ogilvy Sue,Pert Petina L.,Renz Jochen,Wainger Lisa,Young Mike,Richard Ziegler C.

Funder

National Socio-Environmental Synthesis Center (SESYNC)

Australian Center for Ecological Analysis and Synthesis (ACEAS)

Keck Foundation via NAFKI (National Academy Keck Futures Initiative)

Publisher

Elsevier BV

Subject

Management, Monitoring, Policy and Law,Nature and Landscape Conservation,Agricultural and Biological Sciences (miscellaneous),Ecology,Geography, Planning and Development,Global and Planetary Change

Reference29 articles.

1. Linking ecosystem health and services to inform marine ecosystem-based management;Arkema;Am. Fish. Soc. Symp.,2012

2. The evolution of cooperation;Axelrod;Science,1981

3. Baran, N.M., Sapienza, P., Zingales, L., 2010. Can we infer social preferences from the lab? Evidence from the Trust Game. National Bureau of Economic Research No. w15654.

4. Persuasive Games: The Expressive Power of Videogames;Bogost,2007

5. Modeling the dynamics of the integrated earth system and the value of global ecosystem services using the GUMBO model;Boumans;Ecol. Econ.,2002

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