A Game Theoretic Engine for Cyber Warfare

Author:

Ott Allen,Moir Alex,Rickard John T.

Publisher

Springer International Publishing

Reference18 articles.

1. Katz, A., Butler, B.: “Game Commander”-Applying an architecture of game theory and tree look ahead to the command and control process. In: Proceedings of the Fifth Annual Conference on AI, Simulation, and Planning (AIS94). Florida (1994)

2. Samuel, A.L.: Some studies in machine learning using the game of checkers. IBM J. Res. Dev. 3(3), 211–229 (1959)

3. Tesauro, G.: TD-Gammon, a Self-Teaching Backgammon Program, reaches master-level play. Neural Comput. 6(2), 215–219 (1994)

4. Hsu, F., et al.: Deep thought. In: Marsland, T.A., Schaeffer, J. (eds.) Computer, Chess, and Cognition, pp. 55–78. Springer, New York (1990)

5. Hamilton, S.N., Hamilton, W.L.: Adversary modeling and simulation in cyber warfare. International Information Security Conference (2008)

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