TD-Gammon, a Self-Teaching Backgammon Program, Achieves Master-Level Play

Author:

Tesauro Gerald1

Affiliation:

1. IBM Thomas J. Watson Research Center, P. O. Box 704, Yorktown Heights, NY 10598 USA

Abstract

TD-Gammon is a neural network that is able to teach itself to play backgammon solely by playing against itself and learning from the results, based on the TD(λ) reinforcement learning algorithm (Sutton 1988). Despite starting from random initial weights (and hence random initial strategy), TD-Gammon achieves a surprisingly strong level of play. With zero knowledge built in at the start of learning (i.e., given only a “raw” description of the board state), the network learns to play at a strong intermediate level. Furthermore, when a set of hand-crafted features is added to the network's input representation, the result is a truly staggering level of performance: the latest version of TD-Gammon is now estimated to play at a strong master level that is extremely close to the world's best human players.

Publisher

MIT Press - Journals

Subject

Cognitive Neuroscience,Arts and Humanities (miscellaneous)

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