The Shape of Challenge

Author:

Brandse Michael

Publisher

Springer International Publishing

Reference9 articles.

1. Enger, M.: What is “Nintendo hard”? (2012). http://www.giantbomb.com/profile/michaelenger/blog/what-is-nintendo-hard/98057/ . Accessed 15 Dec 2015

2. Suits, B.: The Grasshopper: Games, Life and Utopia. University of Toronto Press, Toronto (1978)

3. Cox, A., Cairns, P., Shah, P., Carrol, M.: Not doing but thinking: the role of challenge in the gaming experience. In: CHI 2012 Proceedings of the SIGCHI Conference of Human Factors in Computing Systems, pp. 79–88. ACM, New York (2012)

4. Juul, J.: The game, the player, the world: looking for a heart of gameness. In: Copier, M., Raessens, J. (eds.) Level Up: Digital Games Research Conference Proceedings, pp. 30–45. Utrecht University (2003)

5. Brandse, M.: The locked door and the puzzle: using affordance design to create compelling game design. In: ADADA 2015 Proceedings of the 13th annual conference of Asian Digital Art and Design Association, Chonnam National University, ADADA, pp. 256–261 (2015)

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