Towards Design Patterns for Augmented Reality Serious Games

Author:

Antonaci Alessandra,Klemke Roland,Specht Marcus

Publisher

Springer International Publishing

Reference48 articles.

1. Aleandri, G., Refrigeri, L.: Lifelong learning, training and education in globalized economic systems: analysis and perspectives. In: Third World Conference on Learning, Teaching and Educational Leadership – WCLTA 2012, Brussels. Published by Elsevier Ltd. Procedia - Social and Behavioral Sciences, vol. 93, pp. 1242 – 1248 (2013)

2. Arnab, S., Berta, R., Earp, J., de Freitas, S., Popescu, M., Romero, M., Stanescu, I., Usart, M.: Framing the adoption of serious games in formal education. Electron. J. e-Learn. 10(2), 159–171 (2012). http://www.ejel.com

3. Bacca, J., Fabregat, R., Baldiris, S., Graf, S., Kinshuk: Augmented reality trends in education: A systematic review of research and applications. Educ. Technol. Soc. 17, 133–149 (2014)

4. Björk, S., Holopainen, J.: Patterns In Game Design. Charles River Media, Hingham (2004)

5. Brown, J.S., et al.: Situated cognition and the culture of learning. Technical report, Palo Alto Research Center, Palo Alto, CA (1988)

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