A Review of Proxemics in ‘Smart Game-Playing’

Author:

Costa Liliana Vale,Veloso Ana Isabel,Mealha Óscar

Publisher

Springer International Publishing

Cited by 6 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Integrated Exertion—Understanding the Design of Human–Computer Integration in an Exertion Context;ACM Transactions on Computer-Human Interaction;2022-12-31

2. Comparison of a Tablet Versus Computer-Based Classical Theatre Game Among 8–13 Year Children;IEEE Access;2021

3. Personal Space in Play: Physical and Digital Boundaries in Large-Display Cooperative and Competitive Games;Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems;2020-04-21

4. Footour: Designing and Developing a Location-Based Game for Senior Tourism in the miOne Community;Human Aspects of IT for the Aged Population. Healthy and Active Aging;2020

5. College Students' Attraction to the Mobile Augmented Reality Game Pokémon Go;International Journal of Gaming and Computer-Mediated Simulations;2018-07

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