Revisiting Creative Industry Models for Game Industry Development in Southeast Asia

Author:

Chung Pei-chi

Publisher

Springer International Publishing

Reference35 articles.

1. Aslinger, B. (2013). Redefining the console for the global, networked era. In N. Huntemann & M. Payne (Eds.), Joystick soldiers: The politics of play in military video games (pp. 59–74). New York: Routledge.

2. Bertacchini, E., Saccone, D., & Santagata, W. (2011). Embracing diversity, correcting inequalities: Toward a new global governance for the UNESCO World heritage. International Journal of Cultural Policy, 17(3), 273–288.

3. Brown, D. (1994). The state and ethnic politics in Southeast Asia. London: Routledge.

4. Brown, M. (2013). Vietnam: A nation of online gamers dominated by Chinese and Korean games. http://www.dw.de/vietnam-a-nation-of-online-gamers-dominated-by-chinese-and-korean-games/a-17175035 . Accessed 30 Mar 2014.

5. Chandran, R. (2011). FDI in focus: Southeast Asia surprises. http://tilt.ft.com/#!posts/2011-08/27696/fdi-focus-southeast-asia-surprises .

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