Community and Capital: Experiences of Women Game Streamers in Southeast Asia

Author:

Alvarez Katrina Paola B.1,Chen Vivian Hsueh Hua1

Affiliation:

1. Wee Kim Wee School of Communication & Information, Nanyang Technological University, Singapore

Abstract

This study explores how women game live streamers in Southeast Asia make sense of their experiences as performers and gamers on streaming platforms dominated by Western products and performers. We conducted 13 in-depth interviews guided by an interpretive phenomenological approach to understand their experiences. Women streamers strive to develop audience communities and gain acceptance in the larger gaming community, in part by successfully displaying their own gaming capital. However, they face challenges regarding audience connection and maintenance, presenting their own femininity amid stereotypes and misogyny, and the influence of their respective cultures on their success as performers. We discuss directions of study that further explore gaming and streaming as a form of cultural labor in Asia and the world.

Publisher

Association for Computing Machinery (ACM)

Reference65 articles.

1. R. Rietkerk. 2020. Newzoo adjusts 2020 esports forecast slightly: The coronavirus’ short-term impact on the esports market. Retrieved April 15 2020 from https://newzoo.com/insights/articles/newzoo-coronavirus-impact-on-the-esports-market-business-revenues/.

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