Serious Games Analytics: Theoretical Framework

Author:

Loh Christian Sebastian,Sheng Yanyan,Ifenthaler Dirk

Publisher

Springer International Publishing

Reference75 articles.

1. Abt, C. C. (1987). Serious games. Lanham, MD: University Press of America (Reprint).

2. Advances in game-based learning. Geneva, Switzerland: Springer. doi: 10.1007/978-3-319-05834-4_5 .

3. Aldrich, C. (2005). Learning by doing: A comprehensive guide to simulations, computer games, and pedagogy in e-learning and other educational experiences. San Francisco: Pfeiffer.

4. Alvarez, J., Djaouti, D., Rampnoux, O., & Alvarez, V. (2011). Serious games market: Some key figures (from 1950’s to 2000’s). Retrieved October 22, 2014, from http://serious.gameclassification.com/files/articles/sgc_report_03-11.pdf

5. Ambient Insight. (2013). 2013-2018 North America mobile edugame market, Monroe, WA. Retrieved December 12, 2014, from http://www.ambientinsight.com/Resources/Documents/Ambient-Insight-2013-2018-North-America-Mobile-Edugame-Market-Abstract.pdf

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