Gamified interaction and urban regeneration: an analysis of serious game participation in rural architectural transformation and its influential factors
Author:
Affiliation:
1. College of Art & Design, Nanjing Forestry University, Nanjing, China
2. College of Art & Design, Donghua University, Shanghai, China
Funder
Jiangsu Provincial Postgraduate Research and Practice Project
Publisher
Informa UK Limited
Link
https://www.tandfonline.com/doi/pdf/10.1080/13467581.2024.2373825
Reference44 articles.
1. Abdellatif, A. J., B. McCollum, and P. McMullan. 2018. “Serious Games: Quality Characteristics Evaluation Framework and Case Study.” IEEE Integrated STEM Education Conference (ISEC), Princeton, NJ, USA, 112–119. IEEE. https://doi.org/10.1109/ISECon.2018.8340460.
2. Gamification of Creativity: Exploring the Usefulness of Serious Games for Ideation
3. Assessing the Validity and Reliability of a Measurement Model in Structural Equation Modeling (SEM)
4. Albano, S., W. Meng, W. Xu, N. Li. 2023. Challenges and Opportunities in Using Digital Pedagogy for Game-Based Architecture Education: A Case in China xarch–Creativity in the Age of Digital Reproduction Symposium, 95–102. Singapore: Springer Nature Singapore.
5. An Introduction to Serious Game Definitions and Concepts;Alvarez J.;Serious Games & Simulation for Risks Management,2011
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