Author:
Paravizo Esdras,Braatz Daniel
Publisher
Springer International Publishing
Reference13 articles.
1. Aromaa S, Väänänen K (2016) Suitability of virtual prototypes to support human factors/ergonomics evaluation during the design. Appl Ergon 56:11–18.
https://doi.org/10.1016/j.apergo.2016.02.015
2. Aziz E-SS, Chang Y, Esche SK, Chassapis C (2015) Virtual mechanical assembly training based on a 3D game engine. Comput Aided Des Appl 12:119–134.
https://doi.org/10.1080/16864360.2014.962424
3. Borro-Escribano B, Del Blanco Á, Torrente J et al (2014) Developing game-like simulations to formalize tacit procedural knowledge: The ONT experience. Educ Technol Res Dev 62:227–243.
https://doi.org/10.1007/s11423-013-9321-6
4. Braatz D, Toledo FM, Tonin LA et al (2011) Conceptual and methodological issues for the application of game engines in designs of productive situations. In: 21st international conference on production research
5. Gatto LBS, Mól ACA, Luquetti dos Santos IJAA et al (2013) Virtual simulation of a nuclear power plant’s control room as a tool for ergonomic evaluation. Prog Nucl Energy 64:8–15.
https://doi.org/10.1016/j.pnucene.2012.11.006
Cited by
1 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献