Online Gaming Scalability
Author:
Publisher
Springer International Publishing
Link
http://link.springer.com/content/pdf/10.1007/978-3-319-08234-9_218-1
Reference7 articles.
1. IEEE 1516 Standard: Modeling and Simulation (M&S) High Level Architecture (HLA), IEEE, New York NY (2000)
2. Jogalekar, P., Woodside, M.: Evaluating the scalability of distributed systems. IEEE Trans. Parallel Distrib. Syst. 11(6), 589–603 (2000). https://doi.org/10.1109/71.862209
3. Logan, B., Theodoropoulos, G.: The distributed simulation of multi-agent systems. Proc. IEEE. 89(2), 174 (2001). https://doi.org/10.1109/5.910853
4. Marzolla, M., Ferretti, S., D’Angelo, G.: Dynamic resource provisioning for cloud-based gaming infrastructures. Comput. Entertain. 10 (1), no. 4 (2012). https://doi.org/10.1145/2381876.2381880
5. Morse, K.L., Bic, L., Dillencourt, M.: Interest management in large-scale virtual environments. Presence Teleop. Virt. 9(1), 52 (2006). https://doi.org/10.1162/105474600566619
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