Experiential Media: Using Machine Vision and Sensor-Input to Create Dynamic Real-Time Generated Media
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Publisher
Springer International Publishing
Link
https://link.springer.com/content/pdf/10.1007/978-3-319-08234-9_403-1
Reference22 articles.
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3. Dubnov, T., Wang, C.: Free-body gesture tracking and augmented reality improvisation for floor and aerial dance. (2015). https://doi.org/10.13140/2.1.2863.1845.
4. Ebert, A., Deller, M., Steffen, D., Heintz, M.: “Where did i put that?” – effectiveness of kinesthetic memory in immersive virtual environments. In: Stephanidis, C. (eds.) Universal Access in Human-Computer Interaction. Applications and Services. UAHCI 2009. Lecture Notes in Computer Science, vol. 5616. Springer, Berlin/Heidelberg (2009). https://doi.org/10.1007/978-3-642-02713-0_19
5. Eye Setup – Set the Camera and Content Window | Zuzor App. 20 Aug 2019, https://www.zuzorapp.com/forum/tutorials/eye-setup-set-the-camera-and-content-window. Accessed Sep 2020
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