A Heuristic Framework for Evaluating User Experience in Games

Author:

Hochleitner Christina,Hochleitner Wolfgang,Graf Cornelia,Tscheligi Manfred

Publisher

Springer International Publishing

Reference61 articles.

1. Bernhaupt R (2010) Evaluating user experience in games: concepts and methods, 1st edn. Springer, London

2. Bernhaupt R, Linard N (2010) UX evaluation for multimodal interaction in games, workshop during EICS 2010, online. http://research.edm.uhasselt.be/~craymaekers/deng-ve/

3. Bernhaupt R, Eckschlager M, Tscheligi M (2007) Methods for evaluating games—how to measure usability and user experience in games? Proceedings of the international conference on advances in computer entertainment technology (Salzburg, Austria, June 13–15, 2007). ACE’07, vol. 203. ACM, New York, pp 309–310

4. Bernhaupt R, Ijsselsteijn W, Mueller F, Tscheligi M, Wixon D (2008) Evaluating user experiences in games. Extended abstracts on human factors in computing systems (Florence, Italy, April 05–10, 2008). CHI’08. ACM, New York, pp 3905–3908

5. Bostan B, Marsh T (2010) The ‘interactive’ of interactive storytelling: customizing the gaming experience. In: Yang HS, Malaka R, Hoshino J, Han JH (eds) Proceedings of the 9th international conference on entertainment computing (ICEC’10). Springer-Verlag, Berlin, pp 472–475

Cited by 9 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Digital Game Experience Analysis: Ghostwire Tokyo Game Review;Intermedia International E-journal;2023-06-28

2. Gamification Design Principles and Mechanics to Improve Retention;Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning;2022

3. Evaluation of leap motion controller effectiveness on 2D game environments using usability heuristics;Multimedia Tools and Applications;2020-10-07

4. Mapping Gamification;Gamification Strategies for Retention, Motivation, and Engagement in Higher Education;2020

5. “Looking for an Amazing Game I Can Relax and Sink Hours into...”: A Study of Relevance Aspects in Video Game Discovery;Information in Contemporary Society;2019

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3