Evolution of Vertex and Pixel Shaders

Author:

Ebner Marc,Reinhardt Markus,Albert Jürgen

Publisher

Springer Berlin Heidelberg

Reference25 articles.

1. Akenine-Möller, T., Haines, E.: Real-Time Rendering, 2nd edn. A K Peters, Natick (2002)

2. Banzhaf, W., Nordin, P., Keller, R.E., Francone, F.D.: Genetic Programming - An Introduction: On The Automatic Evolution of Computer Programs and Its Applications. Morgan Kaufmann Publishers, San Francisco (1998)

3. NVIDIA Corporation. Nvidia nfinitefx engine: Programmable vertex shaders

4. Dawkins, R.: The Blind Watchmaker. W. W. Norton & Company, New York (1996)

5. Eiben, A.E., Nabuurs, R., Booij, I.: The Escher evolver: Evolution to the people. In: Bentley, P.J., Corne, D.W. (eds.) Creative Evolutionary Systems, pp. 425–439. Morgan Kaufmann Publishers, San Francisco (2001)

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