LoD-Based Locomotion Engine for Game Characters

Author:

Lin Zuoyan,Pan Zhigeng

Publisher

Springer Berlin Heidelberg

Reference30 articles.

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3. Hoppe, H.: Smooth View-Dependent Level-of-Detail Control and its Application to Terrain Rendering. In: IEEE Proceedings of the conference on Visualization ’98, pp. 35-42 (1998)

4. Dingliana, J., Sullivan, C.O.: Levels of Detail in Physically-based Real-time Animation. ERCIM News (special issue on computer graphics and visualization) 24, 43–44 (2001)

5. McDonnell, R., Dobbyn, S., Sullivan, C.O.: LoD Human Representations: A Comparative Study. In: Proceedings of the First International Workshop on Crowd Simulation (V-CROWDS ’05) (2005)

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