1. Ballagas, et al.: iStuff. In: Proc. CHI 2003, ACM Press, Florida (2003)
2. Brand, S.: How Buildings Learn. Viking, New York (1994)
3. Crabtree, A., Hemmings, T., Rodden, T.: Pattern-based support for interactive design in domestic settings. In: Proc. DIS 2002, ACM Press, London (2002)
4. Edwards, K., Grinter, R.: At home with ubiquitous computing. In: Abowd, G.D., Brumitt, B., Shafer, S. (eds.) UbiComp 2001. LNCS, vol. 2201, pp. 256–272. Springer, Heidelberg (2001)
5. Ehn, P., Kyng, M.: Cardboard computers. In: Greenbaum, J., Kyng, M. (eds.) Design at Work, pp. 169–195. Lawrence Erlbaum, New Jersey (1991)