Plotting: a case study in lifted planning with constraints

Author:

Espasa JoanORCID,Miguel Ian,Nightingale Peter,Salamon András Z.,Villaret Mateu

Abstract

AbstractWe study a planning problem based on Plotting, a tile-matching puzzle video game published by Taito in 1989. The objective of this turn-based game is to remove a target number of coloured blocks from a grid by sequentially shooting blocks into the same grid. Plotting features complex transitions after every shot: various blocks are affected directly, while others can be indirectly affected by gravity. We consider modelling and solving Plotting from two perspectives. The puzzle is naturally cast as an AI Planning problem and we first discuss modelling the problem using the Planning Domain Definition Language (PDDL). We find that a model in which planning actions correspond to player actions is inefficient with a grounding-based state-of-the-art planner. However, with a more fine-grained action model, where each change of a block is a planning action, solving performance is dramatically improved. We also describe two lifted constraint models, able to capture the inherent complexities of Plotting and enabling the application of efficient solving approaches from SAT and CP. Our empirical results with these models demonstrates that they can compete with, and often exceed, the performance of the dedicated planning solvers, suggesting that the richer languages available to constraint modelling can be of benefit when considering planning problems with complex changes of state. CP and SAT solvers solved almost all of the largest and most challenging instances within 1 hour, whereas the best planning approach solved approximately 30%. Finally, the flexibility provided by the constraint models allows us to easily curate interesting levels for human players.

Funder

Engineering and Physical Sciences Research Council

Ministerio de Ciencia e Innovación

Publisher

Springer Science and Business Media LLC

Reference54 articles.

1. Ghallab, M., Nau, D., & Traverso, P. (2004). Automated planning: Theory and practice. Elsevier, San Francisco, USA. https://doi.org/10.1016/B978-1-55860-856-6.X5000-5

2. Long, D. (2019). Drilling down: Planning in the field. Invited talk, Twenty-Ninth International Conference on Automated Planning and Scheduling, (ICAPS), Berkeley, California. https://www.youtube.com/watch?v=Zwhnlw118D4

3. Niemueller, T., Karpas, E., Vaquero, T., & Timmons, E. (2016). Planning competition for logistics robots in simulation. In Proceedings of the 4th workshop on planning and robotics (PlanRob) at the 26th International Conference on Automated Planning and Scheduling (ICAPS) (pp. 131–134). https://web.archive.org/web/20221008151837/https://icaps16.icaps-conference.org/proceedings/planrob16.pdf

4. Masoumi, A., Antoniazzi, M., & Soutchanski, M. (2015). Modeling organic chemistry and planning organic synthesis. In Global Conference on Artificial Intelligence (GCAI) (pp. 176–195). https://doi.org/10.29007/493z

5. Barták, R., Salido, M. A., & Rossi, F. (2010). Constraint satisfaction techniques in planning and scheduling. Journal of Intelligent Manufacturing, 21(1), 5–15. https://doi.org/10.1007/s10845-008-0203-4

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3