Systematic literature review of digital resources to educate on gender equality
Author:
Publisher
Springer Science and Business Media LLC
Subject
Library and Information Sciences,Education
Link
https://link.springer.com/content/pdf/10.1007/s10639-022-11574-8.pdf
Reference70 articles.
1. *Almeida, L. R., Machado, L. S., Medeiros, A. T., Coelho, H. F. C., Andrade, J. M., & Moraes, R. M. (2018). The Caixa de Pandora Game: Changing behaviors and attitudes toward violence against women. Computers in Entertainment, 16(3), 1–13. https://doi.org/10.1145/3236493
2. Alonso-Fernández, C. Ana., Cano, Rus, Calvo-Morata, Antonio, Freire, Manuel, Martínez-Ortiz, Iván., & Fernández-Manjón, Baltasar. (2019). Lessons learned applying learning analytics to assess serious games. Computers in Human Behavior, 99, 301–309. https://doi.org/10.1016/j.chb.2019.05.036
3. Alonso-García A., Ayala Ramírez A., Vázquez Navarrete L., Abascal-Mena R. (2020) Habitar: A Collaborative Tool to Visualize, Distribute, Organize and Share Domestic Tasks Towards Reducing the Gender Gap in Household Labor. In: Agredo-Delgado V., Ruiz P. H., Villalba-Condori K. O. (eds) Human-Computer Interaction. HCI-COLLAB 2020. Communications in Computer and Information Science, vol 1334, pp. 136–145. Springer, Cham. https://doi.org/10.1007/978-3-030-66919-5_14
4. *Aguilar, A. A. Á., Ortega, B. C., Loranca, I. A. J., & Olmos, L. E. A. (2019). Enredados: an analogue-digital board game to rethink gender violence in social networks. In Proceedings of the IX Latin American Conference on Human Computer Interaction (pp. 1–6). ACM. https://doi.org/10.1145/3358961.3358994
5. *Andrade, V., De Barros, M. A., Vieira, F., De Sousa, R. B., & De Sousa Almeida, L. (2019). INES&Us: Endless love alternate reality game to build utopic new worlds. In CSEDU 2019 - Proceedings of the 11th International Conference on Computer Supported Education. https://doi.org/10.5220/0007770405650572
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