1. Serious games;Abt,1970
2. NMC horizon report: 2017 higher education edition;Adams Becker,2017
3. Experience API;ADL,2012
4. Predicting students' knowledge after playing a serious game based on learning analytics data;Alonso-Fernández,2019
5. Cuestionarios para evaluar la violencia escolar en educación primaria y en educación secundaria: CUVE3-EP y CUVE3-ESO;Álvarez-García;Apuntes de Psicología,2013