1. Adams, E. (2014). Fundamentals of game design. Pearson Education.
2. Aleksić, V., & Ivanović, M. (2017). A literature review of empirical research on the effects of digital games on learning styles and multiple intelligences. Croatian Journal of Education: Hrvatski časopis za odgoj i obrazovanje, 19(2), 511–562.
https://doi.org/10.15516/cje.v19i2.2060
.
3. Aljaberi, N. M. (2015). University students' learning styles and their ability to solve mathematical problems. International Journal of Business and Social Science, 6(4–1), 152–165.
4. Alzain, A., Clark, S., Ireson, G., & Jwaid, A. (2017) .October. LAES: An adaptive education system based on learners' learning styles. In 2017 2nd international conference on knowledge engineering and applications (ICKEA) (pp. 107–111). IEEE.
5. Apperley, T. H. (2006). Genre and game studies: Toward a critical approach to video game genres. Simulation & Gaming, 37(1), 6–23.
https://doi.org/10.1177/1046878105282278
.