Design and evaluation of a computer game for the learning of Information and Communication Technologies (ICT) concepts by physical education and sport science students

Author:

Couceiro Rosana Margarida,Papastergiou Marina,Kordaki Maria,Veloso Ana Isabel

Publisher

Springer Science and Business Media LLC

Subject

Library and Information Sciences,Education

Reference60 articles.

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3. Amory. (2001). Building an educational adventure game: theory, design and lessons. Journal of Interactive Learning Research, 12(2/3), 249–263.

4. Bandura, A. (1997). Self-efficacy: The exercise of control. New York: W.H. Freeman.

5. Bonk, C. J., & Dennen, V. P. (2005). Massive multiplayer online gaming: A research framework for military education and training. (Technical Report # 2005–1). Washington, DC: US Department of Defense.

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