A Commercial off-the-Shelf Immersive virtual reality game: its Effect on Engineering Students

Author:

Ramadhana A.B. RakhaORCID,Chen Hsiu-LingORCID

Funder

Ministry of Science and Technology, Taiwan

Publisher

Springer Science and Business Media LLC

Subject

Library and Information Sciences,Education

Reference60 articles.

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4. Barr, R. E. (1999). Planning the EDG curriculum for the 21st century: A proposed team effort.The Engineering Design Graphics Journal, 63(2).

5. Battaglia-Mayer, A., & Caminiti, R. (2018). Parieto-frontal networks for eye–hand coordination and movements. Handbook of clinical neurology, 151, 499–524.

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