The impact of peer competition and collaboration on gamified learning performance in educational settings: a Meta-analytical study
Author:
Publisher
Springer Science and Business Media LLC
Subject
Library and Information Sciences,Education
Link
https://link.springer.com/content/pdf/10.1007/s10639-021-10770-2.pdf
Reference68 articles.
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3. Bai, S., Hew, K. F., & Huang, B. (2020). Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts. Educational Research Review, 30, 100322–100341.
4. Begg, C. B., & Mazumdar, M. (1994). Operating characteristics of a rank correlation test for publication bias. Biometrics, 1088–1101.
5. Blohm, I., & Leimeister, J. M. (2013). Gamification. Wirtschaftsinformatik, 55(4), 275–278.
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