Publisher
Springer Science and Business Media LLC
Subject
Library and Information Sciences,Education
Reference63 articles.
1. Ale, K., & Chib, A. (2011). Community factors in technology adoption in primary education: Perspectives from rural India. Information Technologies & International Development, 7(4), 53–68.
2. Baek, Y. K. (2008). What hinders teachers in using computer and video games in the classroom? Exploring factors inhibiting the uptake of computer and video games. CyberPsychology & Behavior, 11(6), 665–671. https://doi.org/10.1089/cpb.2008.0127.
3. Becker, K. (2007). Digital game-based learning once removed: Teaching teachers. British Journal of Educational Technology, 38(3), 478–488. https://doi.org/10.1111/j.1467-8535.2007.00711.x.
4. Beggs, T. A. (2000). Influences and Barriers to the Adoption of Instructional Technology.
5. Bloom, B. S. (1984). The 2 sigma problem: The search for methods of group instruction as effective as one-to-one tutoring. Educational Researcher, 13(6), 4–16. https://doi.org/10.3102/0013189X013006004.
Cited by
23 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献