Informing Design

Author:

Crabtree Andrew,Rouncefield Mark,Tolmie Peter

Publisher

Springer London

Reference18 articles.

1. Boyarski, D., & Buchanan, R. (1994). Computers and communication design: Exploring the rhetoric of HCI. Interactions, 1(2), 24–35.

2. Carroll, J. (2000). Five reasons for scenario-based design. Interacting with Computers, 13(1), 43–60.

3. Crabtree, A. (2004). Design in the absence of practice: Breaching experiments. Proceedings of the Symposium on Designing Interactive Systems (pp. 59–68). Cambridge: ACM.

4. Crabtree, A., Benford, S., Rodden, T., Greenhalgh, C., Flintham, M., Anastasi, R., Drozd, A., Adams, M., Row-Farr, J., Tandavanitj, N., & Steed, A. (2004). Orchestrating a mixed reality game ‘on the ground’. Proceedings of the CHI Conference on Human Factors in Computing Systems (pp. 391–398). Vienna: ACM.

5. Diggins, T., & Tolmie, P. (2003). The ‘adequate’ design of ethnographic outputs for practice: Some explorations of the characteristics of design resources. Personal and Ubiquitous Computing, 7, 147–158.

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