The Sixth Era GPUs: Ray Tracing and Mesh Shaders

Author:

Peddie Jon

Publisher

Springer International Publishing

Reference22 articles.

1. Peddie, J. Ray Tracing: A Tool for All (2019) Springer Link, https://link.springer.com/book/https://doi.org/10.1007/978-3-030-17490-3

2. Jobalia, S. Coming to DirectX 12— Mesh Shaders and Amplification Shaders: Reinventing the Geometry Pipeline, (November 8, 2019), https://devblogs.microsoft.com/directx/coming-to-directx-12-mesh-shaders-and-amplification-shaders-reinventing-the-geometry-pipeline/

3. Patel, A. DirectX Raytracing (DXR) Tier 1.1, (November 6, 2019), https://devblogs.microsoft.com/directx/dxr-1-1/

4. Andrews, C. Coming to DirectX 12— Sampler Feedback: some useful once-hidden data, unlocked, Coming to DirectX 12— Sampler Feedback: some useful once-hidden data, unlocked, (November 4th, 2019), https://devblogs.microsoft.com/directx/coming-to-directx-12-sampler-feedback-some-useful-once-hidden-data-unlocked/

5. Kilgariff, E., Moreton, H., Stam, N., and Bell, B. Nvidia Turing Architecture In-Depth, Technical Walkthrough, Nvidia Developer Blog, (September 14, 2018), https://developer.nvidia.com/blog/nvidia-turing-architecture-in-depth/

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