Gamified Learning in Online Teaching Through Platforms: The Use of Quizizz
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Publisher
Springer International Publishing
Link
https://link.springer.com/content/pdf/10.1007/978-3-031-08890-2_1
Reference77 articles.
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2. Alawadhi, A., Abu-Ayyash, E.A.S.: Students’ perceptions of Kahoot!: an exploratory mixed-method study in EFL undergraduate classrooms in the UAE. Educ. Inf. Technol. 26(4), 3629–3658 (2021). https://doi.org/10.1007/s10639-020-10425-8
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5. Anak Yunus, C.C., Hua, T.K.: Exploring a gamified learning tool in the ESL classroom: the case of Quizizz. J. Educ. E-Learn. Res. 8(1), 103–108 (2021). https://doi.org/10.20448/journal.509.2021.81.103.108
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