Abstract
AbstractWe consider two-player games over finite graphs in which both players are restricted by fairness constraints on their moves. Given a two player game graph $$G=(V,E)$$
G
=
(
V
,
E
)
and a set of fair moves $$E_f\subseteq E$$
E
f
⊆
E
a player is said to play fair in G if they choose an edge $$e\in E_f$$
e
∈
E
f
infinitely often whenever the source node of e is visited infinitely often. Otherwise, they play unfair. We equip such games with two $$\omega $$
ω
-regular winning conditions $$\alpha $$
α
and $$\beta $$
β
deciding the winner of mutually fair and mutually unfair plays, respectively. Whenever one player plays fair and the other plays unfair, the fairly playing player wins the game. The resulting games are called fair$$\alpha /\beta $$
α
/
β
games.We formalize fair $$\alpha /\beta $$
α
/
β
games and show that they are determined. For fair parity/parity games, i.e., fair $$\alpha /\beta $$
α
/
β
games where $$\alpha $$
α
and $$\beta $$
β
are given each by a parity condition over G, we provide a polynomial reduction to (normal) parity games via a gadget construction inspired by the reduction of stochastic parity games to parity games. We further give a direct symbolic fixpoint algorithm to solve fair parity/parity games. On a conceptual level, we illustrate the translation between the gadget-based reduction and the direct symbolic algorithm which uncovers the underlying similarities of solution algorithms for fair and stochastic parity games, as well as for the recently considered class of fair games in which only one player is restricted by fair moves.
Publisher
Springer Nature Switzerland