Methodology to Develop Serious Games for Primary Schools
Author:
Publisher
Springer International Publishing
Link
https://link.springer.com/content/pdf/10.1007/978-3-030-66840-2_15
Reference17 articles.
1. Young, M.F., et al.: Our princess is in another castle: a review of trends in serious gaming for education. Rev. Educ. Res. 82(1), 61–89 (2012). https://doi.org/10.3102/0034654312436980
2. Papanastasiou, G., Drigas, A., Skianis, C.: Serious games in preschool and primary education: benefits and impacts on curriculum course syllabus. Int. J. Emerg. Technol. Learn. 12(01), 44 (2017). https://doi.org/10.3991/ijet.v12i01.6065
3. Liarokapis, F., de Freitas, S. (eds.): A case study of augmented reality serious games. IGI Global (2010)
4. Lotfi, E., Yedri, O.B., Bouhorma, M.: Towards a mobile serious game for learning object oriented programming paradigms. In: Special Issue on Data and Security Engineering, pp. 450–462 (2019)
5. Alaoui, Y., El Achaak, L., Belahbib, A., Bouhorma, M.: Serious games for sustainable education in emerging countries: an open-source pipeline and methodology. In: Emerging Trends in ICT for Sustainable Development: The Proceedings of NICE2020 International Conference. Springer (2021)
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