Our Princess Is in Another Castle

Author:

Young Michael F.1,Slota Stephen1,Cutter Andrew B.1,Jalette Gerard1,Mullin Greg1,Lai Benedict1,Simeoni Zeus1,Tran Matthew1,Yukhymenko Mariya1

Affiliation:

1. University of Connecticut

Abstract

Do video games show demonstrable relationships to academic achievement gains when used to support the K-12 curriculum? In a review of literature, we identified 300+ articles whose descriptions related to video games and academic achievement. We found some evidence for the effects of video games on language learning, history, and physical education (specifically exergames), but little support for the academic value of video games in science and math. We summarize the trends for each subject area and supply recommendations for the nascent field of video games research. Many educationally interesting games exist, yet evidence for their impact on student achievement is slim. We recommend separating simulations from games and refocusing the question onto the situated nature of game-player-context interactions, including meta-game social collaborative elements.

Publisher

American Educational Research Association (AERA)

Subject

Education

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